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Polygonesia — 3D-Game Development
jMonkeyEngine 3 Documentation (2010)
3D game development questions and answers: Zathras' jMonkeyEngine 1 and 2 Beginners FAQ -- my notes on the jMonkey wiki. (2008-2009)
Polygonesia -- Java 3D game dev to-do list. (2007)
Tutorial: Creating 3D Models -- Getting Started with Blender (2006)
Tutorial: Setting up the Irrlicht 3D Engine on MacOS X (2006)
3D Game Engine example schedule: An extensive 14-point list of all steps necessary to implement a 3D game engine and design a 3D game. Seven steps (1,
2,
3,
4,
5,
6,
7) are fleshed out with Cocoa/Objective C sample code of basic 3D algorithms and formulas.Basically, I was taking notes while reading a 3D game dev book and converting the code to Cocao, and it got out of hand and turned into half a (now discontinued) tutorial. ;-) (2006)
A more in-depth look at 4 basic concepts of 3D game engines (2006)
Game design -- Spielentwicklung (longer version in German). Lots of ideas how your game can be a success: What is good gameplay and what are interesting challenges; how to choose a target group, genre, type, setting, backgroundstory; and implementation considerations. (2005/2006)
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